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Im new in blender, im trying to make keyboard for my room render, few edges acts strangely and i cant find any solution. Any tips ? Thanks a lot :)

  • Blend file download:
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  • $\begingroup$ Looks like it's likely the result of a duplicate or disconnected vert. Try (in edit mode) select all > mesh > clean up > merge by distance. $\endgroup$ – Christopher Bennett Jul 31 '20 at 17:50
  • $\begingroup$ Already tried, no change :/ . I've attached my blend file to question . Thanks for help. $\endgroup$ – App1e Jul 31 '20 at 18:10
  • $\begingroup$ actually I can not reproduce your error. all works fine in may blender 2.83 LST version... what is your blender version? $\endgroup$ – yhoyo Jul 31 '20 at 18:22
  • $\begingroup$ 2.83.3. Maybe im doing something wrong but all edges except those 3 works fine imgur.com/a/luaunJI $\endgroup$ – App1e Jul 31 '20 at 18:36
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I think the problem has to do with your base topology. Specifically, in your case, three of the edges are "capped" by a whole face, but the other is right in an edge corner. Not sure why it's happening, but blender is treating them differently here. It might have something to do with the overall number of N-gons there are in that area, but I can't be sure. I'm guessing this part of the model is the result of a boolean operation, which often causes topology issues such as this.

BevelFaces

Regardless, I found the easiest way to solve it was to add two knife cuts surrounding the troublesome corner, which then allowed me to dissolve the edge bridging the two corners. I did this so the top "face cap" around the corner matches the layout of the other three. Anyway, this worked for me - see below:

enter image description here

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  • $\begingroup$ Thanks a lot with your method everything now works fine, still have no clue why only those 3 edges had problem with handling corners. BIG THANKS $\endgroup$ – App1e Jul 31 '20 at 19:12

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