I am new to blender, and I'm trying to make some very simple rigs to test what I've learned. So, I've stopped at the torso(which is only one big resized cube with a loop cut in the middle, no deformation other than that), and as I started moving the armature, I realized the top bone, when rotated, caused the torso to rotate aswell, but it also moved the bottom of it, where it should have moved only the top part. I tried going into weight paint mode to fix this issue but I cant manage to remove weight on the bottom. Could anyone help me please?
So the bottom part is deformed aswell when rotating the top bone, where I only want the top part to deform. This object has one loop cut in the middle of it in the Y axis. The bones were linked by automatic weights. I cant seem to figure out how I can remove weight in the weight paint mode.