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Best regards.

When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly

An intermediate solution has been found - re-export via C4D (through Max it is also possible)

But when I import the animation, it’s still spinning, wrongly animated. Since the characters differents, and the animations for everyone are also in fbx, this solution is not suitable.

Please help solve.

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  • $\begingroup$ Yeah, the bone rotation is all over the place. Can you check the bone orientation in C4D or Max and paste a screenshot? $\endgroup$ – Frederik Steinmetz Jul 31 at 9:43
  • $\begingroup$ here the same bone that incorrectly in Blender ibb.co/8xKTHJJ $\endgroup$ – Ramzesmeister Jul 31 at 12:21
  • $\begingroup$ and here in Blender ibb.co/k6nrMh5 $\endgroup$ – Ramzesmeister Jul 31 at 12:33
  • $\begingroup$ Added Images in description $\endgroup$ – Ramzesmeister Jul 31 at 12:48
  • $\begingroup$ That looks like the bone is set to move in World space, not armature space. That's something I would try to avoid at all cost. There seems to be no animation on that bone, try selecting it and pressing ALT R. $\endgroup$ – Frederik Steinmetz Jul 31 at 18:15

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