I used Transfer UV Maps
and it generated a UV map that looks good for my mesh in the UV editor, but is actually 100s of small islands that placed together like a big jigsaw puzzle with overlapping/duplicate vertices, which I believe is causing a triangular artifacting in my texture.
I have attached screenshots to hopefully explain what I'm talking about better. When I do merge UVs by distance
they will not merge across islands. So I'm at a loss of what I can do, any advice or help would be so so so much appreciated.
I can also put the entire .blender file up if that would be helpful?