I built something Minecraft style model by cubes. Now I met a problem: when I'm trying to remove all interior faces, it appears that some exterior faces are influenced inevitably. I wonder if there is some better way to do it better.
P.S.: There are three things I've tried:
- Non-manifold checking (Ctrl Shift Alt M)
- Select Interior Faces (Select -> Interior Faces)
- 3D Print Toolbox (Addon)
I didn't work it out so far, which leaves me no choice but manually deselect those faces I didn't want to remove, which takes quite a bit time for other cases.
There are answers like this Merge touching faces on model. But I don't think it works exactly in my case.
EDIT: Is there any faster way than enabling Limited Selection to Visible then manually deselect them from different views? (it will not work effectively in complex cases that require similar need)