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Ever played Myst IV? Most of the game visuals are pre-rendered and you move in a discrete fashion. However, you have the ability to turn the camera 360ºH and 180ºV with your mouse.

I want to accomplish that inside Blender Game using still images renderer in Blender Cycles. What's the most direct, no frills workflow to achieve such thing?

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You can render straight to a panorama/full dome image from Cycles by simply adjusting the camera type to Panoramic.

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Then you can UV map the rendered image onto a sphere in the BGE and use a mouse-look controller to allow the player to look around it.

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Assuming the players position is fixed you could create an animation and rotate the camera say in 5° steps horizontally (72 frames) then repeat this process with added vertical rotation (36 frames). You would need to render 72*36 = 2592 frames. Hm, this seems to require too much space on disk and time to load.

Next idea would be to render a panorama.

Then use this in the BGE as described here: BGE / Creating 360 Video Panorama Viewer

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