I imported an STL model of a piece of Star Lord's mask (originally from The RPF thread).
Here's how a part of the mask looks like in Blender:
I intend to use a 3D printer to print this part, and I would like to "smoothen" the hard angle, so that I will not need support to print this part. Something like this (mocked using a 2D program, just a small example):
This is the back side of the mask, so I don't mind deforming it a bit to reduce the need for support material.
The problem is that the existing mesh is quite dense, and I don't want to move 1000 vertexes. I tried proportional editing, but I don't feel like I have enough control there. Also, even with connected editing, I managed to deform the other side of the mask (where I don't want to change anything) near the edges.
Any tips on how to do this? (would have been really easy with real clay...)