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I was following a tutorial on YouTube from Dikko on retopologying the face and when it had come to retopo the lips I wanted to turn off the Object Properties< Viewport Display < In Front on the reotopology and I couldn't see the model when facing it.

I guessed it was because I had another copy of the retopo face so I turned that off, but nothing happened.

While working on it I then thought "oh maybe it's the view < Clip start " Because I played around with that, Nothing. I tried importing the head sculpt to the project because I had separately sculpted the head in another blender project, the error is still being applied to the copy. So I guess I don't know what I'm doing

enter image description here

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Go to Viewport shading > Click the arrow > Disable Backface Culling

Steps Image

But if you are also exporting to game engine: Select object > Go to edit mode > select everything (Press "A") > Go to Mesh (left top part of the viewport)> Normals > Recalculate outside

Steps Image EDIT: Game Engines have the backface culling "locked on" thats why you need to rotate normals as shown above

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  • $\begingroup$ Thank you, Viewport shading > Click the arrow > Disable Backface Culling Thank you so much, It worked well!!! $\endgroup$ Commented Jul 30, 2020 at 20:35

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