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I need to scale the object along Z-axis several times to different values continuously. Example: start value "0.01" -> second value "10" -> third value "5" -> end value "15".

I managed to make animation nodes only for the first step scale. Please help me to make nodes for the remaining scale steps.

enter image description here enter image description here

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    $\begingroup$ looks like you've already got a good approach. You could use multiple map range nodes, each with different input ranges (0-50) and just add the values together for each leg of the animation. i.e. a second map-range with input range of 50 to 100 and output range of (0 to -5). just sum the map range outputs and drive the z scale of your cube that way. $\endgroup$
    – zippy
    Jul 30 '20 at 16:36
  • $\begingroup$ I am trying to arrange sequence of multiple map range nodes but result is inappropriate. I will be grateful if you can show on the screenshot how this should be arranged. $\endgroup$
    – stto
    Jul 30 '20 at 18:49
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Zippy means like this: Just add the results.

This is linear, though, and if you want pauses in between you have to adjust the input min-max in each node.

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  • $\begingroup$ yep, just that. i was unable to make a sample earlier. $\endgroup$
    – zippy
    Jul 30 '20 at 23:57
  • $\begingroup$ Thank you very much for your help! $\endgroup$
    – stto
    Jul 31 '20 at 17:11
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AN have Animate Float node which let you do this easily.

enter image description here

If you have large list of data, doing this manually will be hard, in that case we can use loops.

enter image description here

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  • $\begingroup$ Thank you very much! $\endgroup$
    – stto
    Jul 31 '20 at 17:06

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