I created a glass material using the Principled BSDF node. I have a high resolution hdri set as the world environment texture.

However the reflection in the glass material looks very pixelated.

enter image description here

Does anyone know the reason behind this?


OK, I think I found the solution. In render settings, go to Indirect Lighting and increase the Cubemap Size. Increasing Filter quality also helps.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.