0
$\begingroup$

What's the best way to combine arms to body without them looking like separate entities. Essentially, I want to melt the 2 together.

enter image description here

$\endgroup$
4
  • $\begingroup$ one way would be to cut the arm mesh before it crosses the body, make a hole in the body where the arm is supposed to join, then join the 2 objects with ctrl J and use the right click > LoopTools > Bridge tool? $\endgroup$ – moonboots Jul 30 '20 at 7:00
  • $\begingroup$ @moonboots the edges of arm mesh where it crosses the body and the body itself doesn't line up so bridge tool won't work $\endgroup$ – Baymax Lim Jul 30 '20 at 7:26
  • $\begingroup$ Attach blend file (only arm+body) or screen of topology (but file would be better via blend-exchange.giantcowfilms.com from ) $\endgroup$ – vklidu Jul 30 '20 at 7:33
  • $\begingroup$ @vklidu done. i have uploaded. $\endgroup$ – Baymax Lim Jul 30 '20 at 8:00
2
$\begingroup$

What's not lined up? Loop Tools > Bridge Tool (as suggested by @moonboots) works for me.

  • Join objects (Ctrl+J)
  • Delete last loop of Arm object
  • Select end loops of body and arm
  • Search for Bridge (F3) and hit Enter
  • Adjust vertices as needed to get desired shape

enter image description here

enter image description here

enter image description here

$\endgroup$
4
  • $\begingroup$ There might not be a hole suitable to concatenate, or there is some topology flow conflict when doing the edge bridge? Although those should be consider in first place when creating body.. $\endgroup$ – HikariTW Jul 30 '20 at 9:38
  • $\begingroup$ I copy and pasted the meshes before modifiers to meet the size limit for the upload. My current mesh after subsurface modifier has alot more verticies. Not exactly like connecting 2 squares. But I've since remodeled as one object. Thanks for your input anyways! $\endgroup$ – Baymax Lim Jul 30 '20 at 9:41
  • 1
    $\begingroup$ Its always better start with lowpoly. Anyway It's hard to react (help) if giving file is not actual one. (BTW object like this -even with much more subdivisions, would fits upload limits I guess. Bridge works also for loops with different amount of vertices, see checkbox of this tool properties (3Dview left-down corner) blender.stackexchange.com/a/30937/2214 $\endgroup$ – vklidu Jul 30 '20 at 9:55
  • $\begingroup$ @HikariTW I used model attached in OP ... $\endgroup$ – vklidu Jul 30 '20 at 9:57
0
$\begingroup$

Try to use surface create(or converted) from nurbs. If you put objects near this create a smooth link surface between objects.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.