Is there a way, in Cycles render context, to have the UV/image editor's image automatically update to match the image texture selected in the material node editor? (like the 3D view does in textured view mode)
It remains fixed on the same image, regardless of the object/material/texture selected and I have to search through all the images and manually select the good one every time I have to move a couple of UVs.
Note : the pin button in the UV editor is deselected, but the UV editor seems to behave like it is selected.