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The material tab contains a Viewport display panel. Here you can set the color to display a mesh in green in solid mode for example.

But there is also a Setting sub panel. And its content does simply nothing in the viewport.

Is this panel for Cycles in the wrong place? Because with Eevee these settings are in the Settings tab.

enter image description here

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    $\begingroup$ Wow! I had no idea these settings are accesible through the properties panel, this is great :). I always switched to Eevee to adjust them. $\endgroup$ Commented Jul 29, 2020 at 10:47
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    $\begingroup$ @JachymMichal Same here... I think the location of these settings is unfortunate... $\endgroup$
    – Gorgious
    Commented Jul 29, 2020 at 14:13
  • $\begingroup$ Moreover, you can't access it under the viewport display settings if you're accessing it from the shader editor in the N-Panel... $\endgroup$
    – Gorgious
    Commented Jul 29, 2020 at 14:43
  • $\begingroup$ @Gorgious Exactly :). No idea why these settings are missing in the Shader editor, seems like an oversight. $\endgroup$ Commented Jul 29, 2020 at 14:48
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    $\begingroup$ In case you want to try, this could be something for the papercut thread at blender developers. devtalk.blender.org/t/blender-ui-paper-cuts/2596 $\endgroup$
    – Tiles
    Commented Jul 29, 2020 at 15:50

1 Answer 1

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If your 3D Viewport Shading mode is set to "Material Preview", then these settings become relevant. For example, if you have a glass material and set the Blend mode to "Opaque", it is not transparent (just like in the render settings for Eevee).

You can change Eevee settings there, without switching render engines. enter image description here

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  • $\begingroup$ What shading mode do you mean? We have four viewport shading methods :) $\endgroup$
    – Tiles
    Commented Jul 29, 2020 at 10:33
  • $\begingroup$ Yeah, of course... I meant "Material Preview", I'll edit my answer. $\endgroup$ Commented Jul 29, 2020 at 10:42
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    $\begingroup$ Well, not exactly. In Eevee you don't have those specific Viewport Display settings. It just uses the regular settings that you've shown in the second picture. $\endgroup$ Commented Jul 29, 2020 at 10:47
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    $\begingroup$ It seems these are actual Eevee material settings. Just so you don't need to switch back and forth to adjust Material Preview :). $\endgroup$ Commented Jul 29, 2020 at 10:56
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    $\begingroup$ Indeed. It's the same operators in the same python file. $\endgroup$
    – Tiles
    Commented Jul 29, 2020 at 10:59

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