I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on scene) I have no problem and all objects are correctly rendered, but when I export my scene using the Export -> Save as game engine runtime function, only a few objects are visible and rendered and all others are black. I have already tried to apply visible object materials to other objects but I have the same result: invisible/black objects. When I change shading mode to Multitexture all the scene is visible, but for my purpouse I need GLSL shading. How can I resolve this problem? Is there any problems rendering objects with multiple materials? Note: I'm using Blender 2.60 with python 3.2 version.

  • $\begingroup$ Do you need to use Blender 2.6? Maybe this bug is fixed in a newer version. The current version of Blender is 2.72b. You can get it here. $\endgroup$ – maddin45 Nov 13 '14 at 13:34
  • $\begingroup$ @maddin45 Unfortunately I have to use Blender 2.60 :( $\endgroup$ – Ant4res Nov 13 '14 at 13:38

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