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Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, 20x20 and 32x64. Right now I have to add a grid foreground to camera to get estimation of what pixels will look like: screenshot

Rendered examples: https://github.com/I-am-Erk/CDDA-Tilesets/pull/159

pixelated hammer

In-game results: enter image description here

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  • $\begingroup$ Why can't you just render at a low resolution? $\endgroup$ – Eric Xue Jul 29 at 17:09
  • $\begingroup$ @EricXue That's exactly what I do now, but I want to get rid of rendering step and preview the render in the camera. $\endgroup$ – int_ua Jul 29 at 18:54
  • $\begingroup$ Discussion about pixel-art tag moved to blender.meta.stackexchange.com/q/2727/1958 $\endgroup$ – int_ua Jul 29 at 23:38

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