I have created a simple scene. Here are the steps:
- Make a plane and subdivide it a few times
- Make a cube
- Parent cube to the plane
- In Object Properties tab of the plane, under Instancing, I selected verts.
All this did was make a copy of the cube appear on every vertice of the plane. Now I need to use a boolean operation to cut away at multiple cubes. However, I cannot do this because the instances are not actual copies that can be manipulated. Can I transform all of them into a mesh?
Note that in the final result, I will also displace the plane thus displacing the cubes. A simple grid created using array modifiers will not work.