I have a plane, that transforms into cylinder after simple deform modifier:
I can now animate this transformation. However, after that I would also like to animate some adjustments to my cylinder mesh, but I need to apply the modifier to get mesh on cylinder and after applying previous animation is destroyed.
How can I record both animations? How do people do this in general? As I understand, applying modifiers ruins everything, but how can I get control over mesh without applying them?
I start thinking about some tricks like duplicating object and somehow replacing old one, or just recording separate animation videos and then merging them in video editor (but I must preserve camera position and angle)..