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In the picture above you can see the keyframes for a walkcycle.

The start and end keyframes are the same as it sould be in a looped animation(frame 0 and 59). The two keyframes on the far left and the far right(-13 and 72) are needed for maintaining momentum during the loop, as without them the loop wouldnt look smooth.

I now need a way for them to influence the animation without increasing the animation length and without these two keyframes being played after exporting. The animation should only be played from frame 0 to 59.

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