i imported .blend file into unity. In blender, i don't want to control the texture mapping by modifying the UV , but i used 'texture coordinate' and 'mapping' node in shader editor to control the tiling (edit the scale parameter of that mapping node). Can i bring this 'texture tiling' information to unity via .blend file ?

  • $\begingroup$ Export as .fbx it will give you the mesh with the textures. I don't think all the shaders will be sent $\endgroup$ – Yohello 1 Jul 25 at 20:45
  • $\begingroup$ I need the 'texture tiling' information (not the texture) set by 'mapping' node in shader editor. If it's just the texture , i can simply bring via .blend file into unity with 'pack/unpack material' tool. Texture tiling from fbx is just 1x1. $\endgroup$ – andio Jul 26 at 8:41

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