# After applying location, origin not at 0,0,0

Noticed this thing, wondering if its a bug of new blender(2.83.1).

After applying location (or all transforms for that matter) objects origin is not at the grid center, nor 3d cursor. Its fixable by just setting origin to cursor, but that's an extra step.

Here's a screenshot with all transforms applied and mirror modifier.

• It could be that the object is parented to another object. Jul 25, 2020 at 16:54
• I am wondering the same Mar 28 at 22:18

I am not actually sure about the technicalities yet, but it can be solved by clearing the object's properties. Select the object, then go Object > Clear > Origin. You can also clear Location, Scale and Rotation if needed.
Alternatively (or in addition), if the object has a parent, you can go Object > Parent > Clear Parent Inverse or Clear And Keep Transformation depending on if you want to preserve parenting (first case) or remove the object from the parent.