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I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow. I've tried every possible combination of settings I could think of, but to no avail: enter image description here

AND, just in case it helps, here's a download link to the file in case anyone wants to test things for themselves: Link-HERE

Thank you so much for your time!

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2 Answers 2

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Have you tried to bring the blender file itself into unity instead of exporting as fbx or just save it to the assets folder i think it works the same way

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I recommend to use NLA, in Unity if you have missing animations and the fbx have the animations, you can go to + to add a new animation and in source take reamplace with the missed animation

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