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I tried to rig my hand as good as possible. With the riggify addon. I tried to roll the finger to give a punch pose.

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when scale the widgets all the fingers get mix with each other. I tried with copy rotation. Nothing work. Any suggestion or help where im going wrong and cant make a good pose of PUNCH

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Punch pose

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Since the fingers come in at different angles, it would probably be best to animate each bone individually.

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  • $\begingroup$ can u plz share in detail how it works. blend file attach in the question $\endgroup$
    – atek
    Commented Jul 24, 2020 at 17:55
  • $\begingroup$ So remove any copy rotations or constraints from the bones and if possible revert them to standard bones instead of circle bones, (if you like them it's fine, I just haven't used that sort of bone before) at that point you can manually pose each bone. I gave an example of 2 of the fingers in a .blend file I attached to my answer, I only did 2 fingers for an example. $\endgroup$
    – Butnik
    Commented Jul 26, 2020 at 9:15

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