I was trying to create a different version of a stylized archway. I used a couple of bezier curves to get the basic shape then borrowed some of the shapes from the original archway. I got everything lined up, then joined the mesh created from the curves to the shapes from the archway. Then I painstakingly went thru and connected the shapes to the curve and then used F to fill them in. Then I removed the original shapes by separating as I wanted holes there and tried to solidify the results. Oh lordy, I did something very wrong somewhere because this is not what I was expecting. In the video, I show my mesh and what it does and then the original exhibiting the desired behavior.
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1$\begingroup$ Please add a picture displaying the problem and modifier settings or a blend file. $\endgroup$– A DJul 23, 2020 at 11:55
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$\begingroup$ I attached the link to the gif which shows it.gyazo.com/6f2985ad6ee776905e078c01bd5ae84b $\endgroup$– J L LacyJul 23, 2020 at 12:17
1 Answer
The problem with this mesh is it's mb its topology in order to fix that, first go into edit mode and select all faces and then press shift+N to calculate normals, then try pressing alt+M and selecting merge by distance for removing double, if that still doesn't solve the problem then apply a remedy modifier above solidify (you even remedy manually or by some other add-on). Try these one by one or all at the same time.