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Looking to 3D model this Mega Man helmet and trying to find a way to make my refrence image transparent. Specifically looking to use OR add the "Object Data" tool but is nowhere to be found. Any ideas would be much appreciated!

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I would add a Transparent BSDF and a Mix Shader to the node setup of the material of the texture (and set the Blend Mode to a type of Alpha if it isn't already). Then changing the Fac value of the Mix Shader will also give control over the amount of transparency.

enter image description here

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  • $\begingroup$ My reference image has no material, and the three chain-linked similar questions all require the image to have a material. How do I add a material to my image? $\endgroup$ Nov 7, 2021 at 23:44
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Save your image as a .png file then in the Opacity data property click the Opacity checkbox and adjust slider accordingly. enter image description here

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