Looking to 3D model this Mega Man helmet and trying to find a way to make my refrence image transparent. Specifically looking to use OR add the "Object Data" tool but is nowhere to be found. Any ideas would be much appreciated!
I would add a Transparent BSDF and a Mix Shader to the node setup of the material of the texture (and set the Blend Mode to a type of Alpha if it isn't already). Then changing the Fac value of the Mix Shader will also give control over the amount of transparency.