I wrote an algorithm to randomly generate terrain and I am trying to load and edit my results with blender. The problem is that when I load my terrain in blender, the individual triangles are not linked together.
You can see when I shrink/flatten a subset the the faces, the rest don't follow and deform as a single mesh.
I tried deleting the faces and edges and using F to create faces from the points, but it does not give usable results.
How can I go about solving this problem?