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So, I have this square, and I would like to add a lot of little holes to it. Something like this: enter image description here

Say, ports from a wire or something. But, alas, when I try to move the port back into the square object: enter image description here The original face of the square remains stoically in place. How to I put round holes in a flat face?

Thank you in advance.

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There are several ways to go about this, most common and easiest is to use a boolean modifier. Select the plane and add a Boolean modifier to it, In hte Object field, select the object you want to stamp holes with (ie some cylinders joined together) and change the Operation to Difference. Next apply the modifer, delete or hide the cyclinders then Tab into Edit mode and box select the botton half of the mesh that protruded down and delete these.

enter image description here

If your mesh has thickness, you can just delete or hide the cylinders after applying the boolean modifier.

enter image description here

You can also further read up on some more techniques here http://www.blendernation.com/2013/07/14/8-methods-of-cutting-holes/.

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