I have two meshes that should be gracefully joined into each other. To better understand what I mean, the two meshes are two roads, and they should blend into each other without creating any discontinuous surface.
I've already gone the manual way, taking each vertex of mesh B (the selected one in the picture below) and moving it along Z with the edge snap enabled. The way it has been cut, mesh B's vertices should lie along an edge of mesh A - only along the segments to join of course.
Is there a better automated way to do this?
I would like to do this without having to actually join the meshes, as I prefer to keep the objects separate.