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Ive searched all over google and all i can find is videos from 2015 or unanswered questions, so if any of you could help, id be really thankfull.

I want to bake some shadows into a pretty simple character im making, so when its animated the reflection doesnt change, anyone know how can i do that?

I have a 2048x2048 black texture that isnt really applied anywhere, being where i want to bake into

The material that i need to bake

The character with a Sun light source

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  • $\begingroup$ Make sure to set Subsurface Scattering and Metallic to 0 before you bake. $\endgroup$
    – Blunder
    May 31 at 18:29
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As a first note, Baking is only possible in Cycles as for now. Which brings the bad news of lacking the shader to rgb node.

However you can bake out matcaps from the camera view.

  • Step 1 : Check this matcap collection - its an awesome collection of matcaps for almost every material!!

  • Step 2 : Use this node setup to render matcaps on a mesh. Connect your end-image color output to an emission node.

  • Step 3 : UV unwrap your model with the least number of seams possible!!

  • Step 4 : Position your render camera in a view that gives the desired lighting/shading on your mesh.

  • Step 6 : Bake

  • Step 7 : Save the image and be prepared for a lot of retouching.

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  • $\begingroup$ There was, at one point, this experimental effort by a user to attempt to get a baking-like process to function in Eevee, but I do not know if it has been maintained (and it was non-obvious to me how to get it working again): devtalk.blender.org/t/baking-with-eevee/7934/11 $\endgroup$ Jul 3 at 2:10

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