I have a complex character rig. Its a Rigify rig base, but with a bunch of other stuff i've added, like a custom face rig. Somewhere in the process of building it all, the performance has gone down. Its now quite slow when attempting to pose things. The rig is slow on its own even when all armatures are disabled, so I know the problem is somewhere in the rig.
I'm trying to find out if there's any tools or debug options that can help me narrow down what part of the rig is causing the slow performance. I don't know if its one problem driver or constraint causing a big slow down, or a bunch of things contributing.
Of course, I can delete parts of it a bit at a time and see if that helps, and then narrow it down from there. But if there's some better way to approach this, I'd like to know!