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so im animating, and ive realised that when i use move a bone in pose mode along the global z or y axis (using the curve graph or by editing the transform) that the z axis is actually completely different. i think the difficulty arose when i moved something on its local axis, and now all of the data is messed up somehow

i have tried reinstalling to check if it was blender being weird, but it must be something within the project

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  • $\begingroup$ the axis that goes from bone's head to tail is the Y axis and not the Z axis, maybe it is what confuses you? $\endgroup$
    – moonboots
    Commented Jul 21, 2020 at 2:57

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Try tapping the Z button twice. You should see the axis line change. One tap* on the Z key moves along local axis, the second tap* on the Z key glides along the global ("true") axis.

Think of it like in Astronomy with time and sidereal time. It's the exact same thing.

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  • $\begingroup$ it worked for me by tapping the actual Z axis. $\endgroup$
    – Daniel
    Commented Oct 12, 2022 at 10:55

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