I've been working a lot on a 3D game, for which i model all assets in blender. I've finished a character, but am having a lot of trouble with how Unity translates certain bone movements in from Blender.

The model movement in Blender https://i.stack.imgur.com/eTeUc.png

The model movement in Unity https://i.stack.imgur.com/t6lCE.png

As you can see, when moved in Unity, the mesh gets these weird spikes, and also deforms part of the face. I found that, when applying the armature in Blender after applying a certain movement, the model in Unity has no more spikes either.

If anyone could help, that'd be very much appreciated, cheers!


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.