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I've been working a lot on a 3D game, for which i model all assets in blender. I've finished a character, but am having a lot of trouble with how Unity translates certain bone movements in from Blender.

The model movement in Blender https://i.stack.imgur.com/eTeUc.png

The model movement in Unity https://i.stack.imgur.com/t6lCE.png

As you can see, when moved in Unity, the mesh gets these weird spikes, and also deforms part of the face. I found that, when applying the armature in Blender after applying a certain movement, the model in Unity has no more spikes either.

If anyone could help, that'd be very much appreciated, cheers!

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