I have this scene in Blender where I am trying to have neon lights emit through an object. See the lights inside the object seeping through?
But i'm not sure if that is possible since the object I am trying to do it on already has a texture and an emission nodes.
I'm wondering if there is another way to make it appear like the first image.
My idea: I thought of making a emission mask just for those spots within the sign and fixing the orginal emission layer in photoshop.
What do you think?