Im trying to add Height to my subdivided plane based on heightmap texture. I found this solution(how to use displacement maps on Eevee Blender 2.8) and its exactly what i want. But for some reason i dont have the option to "open" or add texture. Did the work flow change or im missing something? Im using blender 2.83.2.

enter image description here

  • 1
    $\begingroup$ Press on texture> New. Or use the square at the bottom left of your image (red square with black and red squares). Read blender.stackexchange.com/questions/27451/… the interface has changed slighlty, but the procedure is the same. $\endgroup$ – susu Jul 19 at 20:00
  • $\begingroup$ I see. Thank you! $\endgroup$ – Naxxer Jul 19 at 20:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.