I am following tutorials that simply says to add a mesh, then add a modifier for displacement and voilà, their mesh turns into some cool looking shape.

Whenever I do that nothing happens...

I have tried using the Cycles engine with and without experimental.

I have tried using the Displacement NODE in materials.

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enter image description here https://www.youtube.com/watch?v=_e4t1uaXk6U&feature=youtu.be

Why doesn't my displacement work?

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    $\begingroup$ Please edit your question an add information, add images that show your current project and the settings you are using. Format the question so that users have to go to a link just to understand the question. $\endgroup$ – susu Jul 19 at 17:06
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    $\begingroup$ Hello and welcome. Please provide some context and explanation, don't just post a link to a video While videos and images are helpful in diagnosing the issue, they should be supplemental to the question and complement a written description of the issue, not a replacement, ideally with accompanying images showing the problem. You should edit your question remove any "introductory text" and replace it with an actually explaination of what the issue is and what steps you took to attempt to solve it $\endgroup$ – Duarte Farrajota Ramos Jul 19 at 17:07
  • $\begingroup$ what do you mean when you say that it doesn't work, it seems to work, we can see some displacements on the surface of your sphere... $\endgroup$ – moonboots Jul 19 at 17:36
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    $\begingroup$ How many levels of subdivision did you use? Higher (5-6) is generally required to show the detail correctly. $\endgroup$ – Christopher Bennett Jul 19 at 17:50
  • $\begingroup$ I am using 5 levels. Yes it is adding a bit of displacement, but at those settings it is no where near what happens when I follow the tutorials. and no matter what settings I use it just makes it look like a slight orange peel. $\endgroup$ – Giuseppe Benenati Jul 19 at 18:18

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