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I find it very hard to set the camera because I can't fine tune it for rendering or see it when it changes. I can position the camera but how to change it when in Camera's View? Thanks very much.

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  • $\begingroup$ Cameras can be moved and rotated as any objects with the precision you have when modeling. What exactly are you tring to achieve? Can you make an example? $\endgroup$ – Carlo Jul 18 at 9:23
  • $\begingroup$ If you want to switch cameras while in cam view use the outliner. Fine tune it just as any other object, entering positions. $\endgroup$ – Lukasz-40sth Jul 18 at 11:05
  • $\begingroup$ Thanks very much! Appreicated!! $\endgroup$ – Chewy Hooman Jul 24 at 13:40
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Simply check Lock Camera to View in Sidebar > View > View Lock
You can also use the Transform panel, to fine-tune the rotation and position.

enter image description here

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  • $\begingroup$ Thanks very much! Appreicated! $\endgroup$ – Chewy Hooman Jul 24 at 13:40
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Set the camera (relatively) where you want it with CTRL + ALT + NUM0, then make sure the camera is selected (it doesn't matter if you exit the view). Then, re-enter camera view mode with NUM0. Press N to bring up the transform toolbox, and you can fine tune it from there. Either drag the sliders, increment with the arrows, or enter number values.

CameraView

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  • $\begingroup$ Thanks very much! I'm new to stackExchange too. $\endgroup$ – Chewy Hooman Jul 24 at 13:39
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Use 'View Navigation (Walk/Fly)' mode while in Camera view - this allows you to navigate the camera as if in a 'first person' game using the keys Q (down), E (up), A (left), D (right), W (forward), S (backward), as well as using the mouse to "look around". Other keys are shown in the status bar at the bottom of the window while in Walk/Fly mode (such as Shift for 'fast' mode).

Walk/Fly mode is activated by pressing the shortcut Shift+` or pressing F3 and typing part of the description (eg, 'walk').

Note that you can use this mode even when not viewing the scene in 'camera view' (in which case it only moves your current view of the scene) but when in 'camera view' the navigation also relocates the camera to follow your view.

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  • $\begingroup$ Thanks very much! I'm new to stackExchange too. $\endgroup$ – Chewy Hooman Jul 24 at 13:39

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