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I am using Blender 2.8 and I have been trying to make a realistic-looking fabric on my bowl. But it is starting animation early and becoming something like in the photo. I have tried it on a cube to look if the problem is on collision or cloth physics, but I think the problem is cloth physics. I have tried to making origin at the center or bottom or top, but nothing changed. Please help me.enter image description here

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  • $\begingroup$ That looks similar to the problem described here : blender.stackexchange.com/a/186520/29586. Ensure to Apply Scale and check your self-collision to ensure the range isn’t set too high. $\endgroup$ – Rich Sedman Jul 18 at 9:14
  • $\begingroup$ this helped me thank you a lot $\endgroup$ – Seyit Şahin Jul 19 at 10:38
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Make sure you hit the self collision check box in the cloth modifier setting as and keep the quality steps high to get a good cloth simulation(The more the quality step the better the quality and slower rendering).

Cloth

I hope this helps.

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  • $\begingroup$ I checked self-collision, but it is still the same. $\endgroup$ – Seyit Şahin Jul 18 at 8:36

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