# Is there a tool in blender that is similar to the 'blend' tool in Illustrator?

I'm a graphic designer who's been using blender for fun and making mockups for my projects, and I'm looking to make a textbook model. Now I know there are other convincing ways to model a book, but while working I became curious if it would be possible to use curves to make each individual page, then convert them to mesh and extrude each page individually (this tutorial shows this process in the first few seconds https://www.youtube.com/watch?v=aDOxTniM0Wg ).

Instead of individually placing and shaping 200+ curves I was wondering if there was a way to shape one curve at one extreme, and another at the other extreme, and have the software create steps in between?

The closest tool I can think of is the blend tool in illustrator, which does virtually exactly what I'm looking for, but in 2d.

• May I ask you why do you need all pages real 3D? Jul 17 '20 at 23:17
• I don't need the pages to be separate, but I'm trying to create something as convincing as possible as it is a mockup for showcasing some client work. I suppose I could also just use bump or displacement maps if I really needed the 3d look, but they tend to look less realistic under close scrutiny in my limited experience. Jul 17 '20 at 23:21

Sometimes is better to ask "How to create ...", because in your case there are a bunch of ways to get desired result, eg. to get a lot of pages you can try a Cloth Simulation.

## Cloth Simulation

• Add Plane, switch into Edit Mode move along X to side, add few Loops (Ctrl+R) along longer side
• Select Plane add Array Modifier > Relative Offset > 0, Object Offset > Empty and rotate the Empty in Y axis