I bought a model on turbosquid and imported it into my UE4 environment. I was really happy with how it looked but upon further inspection it looks like one of the back wing's transparency is functioning improperly.
The Right back wing looks to be correct, opaque to the other wing
But the left back wing lets the right one show right through it
This makes me think that it must be an issue with the mesh not the material itself.
I've uploaded my blend file here: https://drive.google.com/file/d/1KLdnrp9FvBGc-gjoWdbm1bTZN1-_p_ug/view?usp=sharing
I did try remapping the normals and playing with the backface culling as well
I'd appreciate any guidance you guys have to offer!