BGE: Can a rigged rigid body interact with BGE physics?
Basically, I want to know if it is possible to have a mesh that is animated by an armature interact with the BGE physics, including other rigidbodies.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
An armature rigged mesh cannot interact with other rigidbody objects, as the mesh deformation by the bones are not sent to the physics engine. (They are actually done on the GPU as of Blender 2.71 [source])
Your only option is to parent a bunch of collision proxies to the armature and use those instead of the actual rigged mesh, like this.