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when i convert my particles into a mesh (in this case grass) i don't get colors, even though the initial particles had materials and textures... even if i add them onto the new mesh nothing happens!! This is not because of the light because i've tried to play with it :P This is what exactly happens: http://www37.zippyshare.com/v/93332560/file.html And also if i export the black grass nothing gets shown in Unreal Engine (exported as fbx and obj) Any help?

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The problem here might be because you're converting a hair type particle into a normal mesh which creates a mesh with no faces (only vertices and edges), therefore no color or texture that you try to apply will be displayed. Instead why don't you try to model a grass strand and then use the hair particle system to randomly distribute it over the plane.

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