So I'm trying to make a realistic bullet animation and I wondered about the following points: is there a way to constrain surrounding objects to the selected? is there a way to select objects/faces/edges that are near/touching the selected? if so, is it possible to treat the selection as its own individual points and constrainted to the selected?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.