How can I bake a bump map to use for a low poly version of my model? The only thread I found that helped was severely outdated. It seems like it would be better to calculate the actual bump map using the geometry rather than converting a normal map. I do NOT want a displacement map, but a bump map instead.

  • $\begingroup$ Hello :). Out of curiosity - what's the big difference between a bump and displacement map when baking? Aren't they both just height maps? $\endgroup$ – Jachym Michal Jul 15 '20 at 13:28

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