I created an image sequence in After Effects to use as a bump map for a texture.

I also want to use that image sequence as a 'paint brush' so that I can get wet 2d streaks that are left behind and evaporate / fade out.

I could use AE to make these trails but I think wet maps would be more realistic and much easier on processing compared to the method I'd use in AE.

Currently the only idea I have would only potentially work with flat surface. The idea would be to use the AE image sequence as a bump map on a plane and set it close to the canvas object. Then set the plane with the bump map as a brush and play and export a wet map as usual. I'm not sure, however, if this would work at all.

Is there any better / other way to do this in Blender?

  • $\begingroup$ you can use dynamic paint for that. $\endgroup$ – susu Jul 15 '20 at 0:27
  • $\begingroup$ How? How do I use an image sequence as a brush? $\endgroup$ – user6912880 Jul 15 '20 at 0:44

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