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I have a couple of objects that are procedurally textured and colored. I want to make versions of it, and adjust the base color (defined by a rgb node) on everyone of them in one step.

So, I know how to create a custom property with color as a property value, but I do not know how to epecify the parameters in the driver editor when in the rgb node to make it work (as you can tell, I'm new to drivers in blender).

the custom property should control the rgb node's color output

Thanks!

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You can do it like any other custom property, but you have to set a different driver for each channel.

Expand the color wheel by clicking on the custom property color field, set it to R,G,B and right click on the first channel, choose Copy as new driver.

Then expand the RGB node color wheel by clicking on the color field, set it to R,G,B and right click in the first channel, choose Paste driver.

Now repeat that for the Green, Blue, and Alpha channel and the two colors will be synched.

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    $\begingroup$ Oh, you're absolutely right! I was trying to do it in one go with the whole color, but this way it works perfectly. Thanks a lot! $\endgroup$ – lupusignatius Jul 14 at 10:05

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