I have a couple of objects that are procedurally textured and colored. I want to make versions of it, and adjust the base color (defined by a rgb node) on everyone of them in one step.
So, I know how to create a custom property with color as a property value, but I do not know how to epecify the parameters in the driver editor when in the rgb node to make it work (as you can tell, I'm new to drivers in blender).
Thanks!