I had some issues with UV mapping walls in a room design that I thought I had sorted out but recently, after a couple of changes to the associated walls, it has all gone to pot and, at some point, I have altered some setting that is preventing me from expanding and mapping the walls into Islands that I can expand over repeating images of the wallpaper images. This did work before but is an absolute mess now.
Even if unwrapping creates a UV map in UV editor, I can no longer scale or move to any image size that is anything other than tiny.
The Room is called Living Room.
The fireplace end of the room (3 walls of the fireplace itself and the 2 walls at the side) should be in StriaPlum material. If I could map in UV Editor, it would be vertically 4.33 times the image, actually called Image (originally was graham-brown-wallpaper-20-200-76_1000.jpg but at some point, the name got changed). That is 13 stripes in total, with the middle shade 1st (purple 2nd)
All other walls, side and around the window, are StriaStripe material. This horizontally would be horizontally 7 times the width of 20-944_3 image.
For the images used, I had these defined as Repeat in UV Editor as they were perfectly symmetrical for this use.
Also the floor should have used Carpet 01 as defined in the object Material but that has gone to pot as well.
I would map it myself if someone could help sort out why the UV unwrapping is no longer workable but am just giving the details above in the hope it may help explain the type of unwrapping I am trying to do.
I had even set up a spreadsheet so that I could map the islands with perfect ratios over the repeating map, and this approach had worked before, when combined with Project from View and scaling/tweaking.
I will upload a Blend file to look at. Link is https://www.dropbox.com/sh/kc48wpztqwefjmc/AAB5XSMhmDwKv199p2A8a4uva?dl=0