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As you can see when I use Autosmooth to get rid of the hole artefacts then my subsurf messes up. When its off my subsurf is fine but then the holes glitch out.

I am not sure what to do really :/

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In the mesh's Data tab, create a new vertex group. Select only the vertices along the hole profiles and a couple of adjacent vertex loops. CTRL+PLUS ("grow selection") on the numpad is good for this. Click the button that says Assign.

Now go to the smoothing modifier and choose this vertex group. This prevents smoothing on any unintended vertices.

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