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I am fairly new to Blender and I am wondering how you would go about filling a space with a texture, which is repeating over and over.

For example if you are modelling a kitchen and have a texture of a floor tile, but obviously the kitchen has more tiles than just one. How do you tell Blender to repeat image textures to be able to fill surfaces which are from the same material?

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  • $\begingroup$ Note that repeating textures is usually not a good thing, because people will be able to see the patterns causing your render to be unrealistic. $\endgroup$
    – Eric Xue
    Jul 12, 2020 at 17:19

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Let say you have this tile picture:

enter image description here

You can either scale up the floor UV map in the UV Editor:

enter image description here

... or plug a Mapping node in the Image Texture node and play with the scale values:

enter image description here

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