I m new to Blender and I am using Blender 2.8 My problem is that after an operation where I loft a Nurbs circle along a NURBS path using bevel and applied a subsequent taper using a second NURBS cirle to I get an object which is essentially correct but when I orbit in the view the object gradually disappears and the reappears. (I am building a surface that has to curve along two axes) In 3DS Max this is usually resolved by flipping normals but I do not know the setting for this in Blender 2.83
Could someone advise me how to fix this?
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value for the viewport. $\endgroup$