Good day everyone, I can't seem to be able to randomize the vertex locations of a mesh without having faces intersect, is it possible in Blender 2.9 or newer to randomize vertex location without faces intersecting? Is there a way to move the vertices in a mesh so they stop before trespassing or crossing a face?
As an example I've attached 4 images, the first 2 show the mesh before and after applying the randomize operation in edit mode, and the last two images show an example face intersection which I want to avoid. I'm looking for a solution like the "Clamp Overlap" option in the bevel operation, which stops beveling the mesh when faces would intersect. Thank you