I created a dice using a tutorial. When I export it I see that it has about 10000 faces. My problem is how to join all the faces of the dice, so it only has 6 faces in total, like a cube has. I want to add a function where the dice rolls and gives an outcome, so I am facing a problem to give numbers to the faces. Please suggest a way to combine the faces.

My dice link is http://www.sggame.bugs3.com/dice1.html

  • $\begingroup$ Sorry for bad English.I need answer to solve my problem.Thank you $\endgroup$
    – shoaib
    Nov 7, 2014 at 13:14
  • $\begingroup$ You can try X - Limited Dissolve. $\endgroup$ Nov 7, 2014 at 13:25
  • $\begingroup$ please make questions self-contained (a valid Q without external links) $\endgroup$
    – ideasman42
    Nov 7, 2014 at 14:51
  • $\begingroup$ limited dissolve not working $\endgroup$
    – shoaib
    Nov 7, 2014 at 14:55
  • $\begingroup$ what i add for better result? @ ideasman42 $\endgroup$
    – shoaib
    Nov 7, 2014 at 14:55

1 Answer 1


If you want to use only 6 faces, then any detail on the faces will have to be represented using textures. Fortunately, textures can be used to create several kinds of detail and I can think of the following off the top of my head being easy to do in webgl:

  • color
  • specular parameters (although you might have to use glsl)
  • normal (affects specular and other kinds of lighting)

Blender also supports

  • displacement
  • mirror parameters

You probably want to research how to BAKE a texture from your high-res model into something usable in a 6-quad model. A quick google search comes up with https://www.youtube.com/watch?v=Tj-S5QAac3U about textures (which probably isn't useful in your case) and http://www.katsbits.com/tutorials/blender/baking-normal-maps-from-models.php which is for an ancient version of blender, but actually talks about baking from high-poly to low-poly.

  • $\begingroup$ OK, I finally found a modern tutorial: youtube.com/watch?v=U7PQGgz1RII $\endgroup$
    – Mutant Bob
    Nov 7, 2014 at 21:24
  • $\begingroup$ i need to bake all 6 side of cube and combine them that's a better idea other than all. I need to know only that how to adjust the corner of the dice. because they are curvy in real and they will be seems curvy after bake but in actual the dice will be a cube with six plane only. $\endgroup$
    – shoaib
    Nov 8, 2014 at 6:07

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